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Verizon BlackBerry Bold 9650 Review
Jul 2nd
I remember how excited I was to ditch my Pearl 8130 for a proper BlackBerry, the Tour 9630, when it was finally released last summer. I had been waiting in anticipation after many rumors of its existence and rushed out to buy one the week it was released. At the time, the Tour was arguably the best BlackBerry RIM had released and without a doubt the best CDMA BlackBerry available.
The Tour had a few shortcomings however, the biggest being the lack of WiFi on the device. When the Bold 9700 appeared later that year, sporting a trackpad instead of a trackball, many began to wonder why the Tour (which had been plagued by trackball issues) didn’t come with the trackpad. The Curve 85XX devices also featured the new trackpad furthering the suspicions that perhaps the Tour was rushed to market and therefore missing a few key features.
Inevitably, talk of a successor to the Tour began. At first the name mentioned was Essex and of course the Tour 2, but as the phone finally came to market, RIM did some last-minute rebranding, leaving us with what we now know as the Bold 9650.
I was fortunate enough to swap out my trusty, but sometimes problematic Tour 9630 for a Bold 9650 for free as mentioned in GuruBlake’s post. Now that I’ve had a chance to get a feel for the device, I feel prepared to give the comprehensive review that only a previous Tour owner can give.
Read on for the full review.
Features
- Optical trackpad for easy and fluid navigation
- Built-in Wi-Fi® (802.11 b/g)
- Push to Talk feature
- VZ Navigator® version 6
- VZ Navigator Global capabilities
- Mobile e-mail and messaging capabilities
- Large (2.45″) high-resolution display (480 x 360 resolution at 245 ppi)
- 3.2 megapixel camera with flash, variable zoom, image stabilization, autofocus and video recording
- Advanced media player for videos, pictures and music; a 3.5 mm stereo headset jack; and support for the Bluetooth® Stereo Audio Profile (A2DP/AVCRP)
- BlackBerry® Media Sync to easily sync music as well as photos
- Easy mobile access to Facebook®, MySpace and Flickr® as well as popular instant messaging services, including BlackBerry® Messenger
- Support for BlackBerry App World(TM), featuring a broad and growing catalog of third-party mobile applications developed specifically for lackBerry smartphones
- 512 MB Flash memory and an expandable memory card slot that supports up to 16 GB microSD(TM) HC cards (a 2 GB card is pre-installed)
- Full HTML Web browser, streaming audio and video via RTSP
- Built-in GPS with support for location-based applications and services as well as geotagging
- Premium phone features, including voice-activated dialing, speakerphone, and Bluetooth (2.1)
- Support for high-speed EV-DO Rev. A networks in North America as well as single band UMTS/HSPA (2100 MHz) and quad-band EDGE/GPRS/GSM networks abroad
- Removable and rechargeable 1400 mAhr battery for up to 5 hours of CDMA
talk time
Hardware
If you have ever used a Tour you will be right at home here. On the outside everything feels exactly the same except for the trackpad which replaced the Tour’s trackball. That said, as someone who used the a BlackBerry Tour every day for nearly a year, I can attest to all the small things that RIM has done to improve the experience with this device. For starters, the keyboard juts out more than the Tour’s did. While this might sound obtrusive and ugly at first, I assure you it’s not. In fact, it makes it much easier to type on because each key is more accesible. The bottom row of keys is also smaller from top to bottom than on the Tour. This gives the other rows more room while also making the four buttons in line with the trackpad larger and more finger-friendly.
Gone is the wobbly, loose battery door of the Tour, and the screen rippling caused by pressing the buttons below the screen too hard. Overall everything feels tighter and more refined with none of the loose or cheap-feeling qualities of the Tour.
If you were hoping that the microUSB jack had moved from the awkward spot directly next to the keyboard making it impossible to type and charge, then you’re going to be disappointed. RIM did however, move the jack up on the device about an eighth of an inch. I’m not entirely sure what this was making room for (WiFi, extra memory) but I can report that the cases I used on my Tour still work fine on the Bold.
The two biggest additions on the Bold 9650 hardware-wise are the inclusion on WiFi 802.11 b/g, and 512MB of memory, which is a significant boot from the Tour’s 256MB. WiFi works just as one would expect, while the doubled memory makes the software side of things much speedier and certainly roomier as far as application space is concerned.
One other thing to take note of is that the Bold 9650 supports OpenGL for 3D gaming, unlike the Tour. If you’re into playing Need For Speed on that tiny screen with no accelerometer controls, then this is your chance.
Software
There aren’t any surprises as far as software goes. The Bold 9650 came loaded with 5.0.0.699 but I wiped it immediately and installed the newest official OS from Verizon (5.0.0.732) on it. Boot time is considerably faster than the Tour 9630, with boot times usually in the 2-3 minute range which is likely due to the boost in memory on the device. While we are on the subject of device memory, it is certainly mentionable what a difference there is in the amount of memory leaks between the Tour and the Bold. On the Tour I would typically see 15-20MB leaks during the duration of a day. With the Bold, my memory hardly fluctuates. The most I’ve seen it drop over the course of a few days is maybe 2MB. Even with this slight drop, my device has over 300MB free compared to a typical 110MB free with the Tour.
Due to the larger amount of device memory, I rarely see slowdowns or stalls even when running several intensive apps at the same time. With the Tour, stalls were a fairly common occurrence which I have heard were caused by the system trying to allocate room for files to be stored temporarily. Because of the extra memory in the Bold, it seems that allocation is much smoother, rarely slowing down the operation of the device.
Battery life is fairly comparable to the Tour but when making good use of the new WiFi radio I was able to get some great battery life. For example: today the Bold has been off the charger for 20 hours and it is currently sitting at 40% which is pretty excellent considering it is using the nearly one-year-old battery from my Tour.
While OS 5.0 is fun and all, and certainly does get the job done, what is really exciting about the Bold 9650, is that it is slated (as far as we know) to run RIM’s upcoming BlackBerry 6 operating system. The jury is still out on just how good BlackBerry 6 will be (especially on non-touchscreen devices). Still, it’s exciting to at least have the chance to run the next big iteration of the BlackBerry OS.
Nitpicking
While my general impression of the Bold 9650 is positive, I did find a few things to nitpick on. First, the trackpad on my unit is crooked and raised slightly on the left side. The worst thing is, it isn’t just my device. The majority of people in CrackBerry’s Bold 9650 forums are reporting similar crookedness which apparently results from the cable connecting the trackpad being too tight. The trackpad thing is fairly minor, but definitely noticeable after a while and it’s a shame that RIM couldn’t show some better quality control skills here.
Secondly, the speaker volume is significantly weaker than the Tour’s at the exact same settings. I find that an alert on the Tour set at the volume rating 5, is comparable to the Bold with the same tone set at 7 or 8. You may think it’s not a big deal, and that I should just crank the volume and quit complaining. Don’t get me wrong, I have, and it works just fine for customizable profile options. However, for things such as playing music out of the speaker, using the speakerphone, and touchtones, everything is quieter than it was on the Tour. It’s not unbearable by any means, but it certainly is perplexing. If you’re feeling ambitious, you can dive into the engineering screen and tweak sound settings to boost system output. Hopefully we will see a software update to fix this issue soon.
Third and finally, the colored numbers on the Bold’s keys are a faint pink when backlit in a dimly lit room. The end key is a nice dark red, but the number keys are definitely a much lighter hue. This is also a really minor detail, but I find the lack of consistency confusing.
Wrap Up
There isn’t much more to say about it. If you’re on Verizon or Sprint and you are looking for a workhorse BlackBerry, then look no further than the Bold 9650. It’s a rock solid device that has a bright future with support for BlackBerry 6 when it is released. That said, if you’re currently using a Tour, you aren’t missing a whole lot. Unless WiFi is absolutely crucial, or you can’t take the trackball’s shenanigans any longer, then I can’t really recommend throwing down the cash to get a device that is only marginally better. If you managed to score a Bold as a free replacement for your Tour, then congratulations. For a free, no strings attached upgrade this is a pretty sweet deal.
Video Overview: Rogers BlackBerry Pearl 9100
May 21st
Link for mobile viewing
We can’t say enough good things about this device. I love it, thecellularguru loves it; everyone will love it! It’s just that good. It feels nice in your hand, it’s got a heft to it that leaves you with the impression you’re using a well-built device. The screen is crisp and text is clear. The keyboard has been redesigned with touch-typers in mind: they are raised significantly and allow for a more intuitive typing experience.
Because of the fast processor, this thing flies. It uses the same processor as the BlackBerry Bold 9700, and it shows. Basically it is the same hardware, just in a smaller form factor.
Enjoy!
PS. Sorry for the side profile video again, we will figure out how to use these phone cameras eventually!
iPhone App Review: Consume, Delicious Tracking
May 12th
I’ve already written about using as much data as possible, but the iPhone’s built in tracking system can be cumbersome. Forget to clear it? Max it out? Yeah, it can be a bit of a hassle. Why not get a usage tracker that collects all your usage and quotas from dozens of services and keeps it in one place? Add an attractive smooth interface as a topping and you’ve got Consume.
Consume is described as
“… a powerful and versatile usage monitor for your mobile phone, broadband, tolls, deliveries, rewards cards and more. Keep track of all your account balances and quotas to ensure you don’t incur any additional costs.”
…and it’s exactly that. Developed by Bjango, the team that brought you the popular iStat for the Mac, Consume is designed to be a one-stop app for tracking. Over one-hundred services from fifteen countries are supported (see the full list). Consume’s benefit will lie solely in what services you subscribe to and the rules associated with them.
For example, I have one AT&T account and nothing else. The data I get is fairly paltry, just a minutes counter and data usage. Since both text messages and data are unlimited, Consume is not very exciting. However, let’s assume that I had three kids, each with a pay as you go phone. I could track all three’s remaining minutes/texts and overages. Even getting into specifics like weekday vs nights and weekends.
Then again, I don’t have kids with pay as you go phones. Just AT&T. To make matters worse, AT&T has their own application (free) that does all of this, albeit slowly (the application gets data from AT&T like molasses). So to me, Consume is extremely pretty and undeniably quicker than AT&T’s official application, but not very useful. Not all iPhone-toting networks have their own application though.
My recommendation is particular. If you’re using a cellular service minute/data/text caps (even AT&T), tracking multiple services, or use a service that doesn’t have it’s own app, then absolutely spend the $1.99. If you’re me and exclusively use AT&T, with unlimited texting and data, then get AT&T’s myWireless application and move on.
Consume, by Bjango
Disclosure: This application was provided by Bjango with a promo code.
Accessory Review: SmrtCase for iPhone
May 9th
What’s there to say? I have a phone, I need to protect it. Protect it from what? Scratches? Sure. Drops? Definitely? Dropping it in the toilet? Probably not.
But everyone seems to have different requirements for their phone cases. Some people don’t really care for protection, and use cases merely to adorn the phone. I’m talking about those girls whose phones are blinged beyond recognition; where you doubt whether they understand what a case is for in the first place. And don’t get me started on those multi-coloured silicone cases.
But there is a large group of intelligent people who recognize that, after spending hundreds of dollars on a phone, it is in his or her best interest to keep it clean, scratch-free and working.
The SmrtCase iPhone is one of those cases. While not exactly a beast, its “gimmick” keeps it feeling fresh and useful while maintaining the iPhone’s core attractiveness. The idea behind it comes from the fact that there is a curved back on the iPhone that leaves some space between the phone back and the case. Deciding to design a case to utilize this space seems only natural. Not to mention the fact that some people are less likely to forget their cell phone at home than their wallet. And say you’re going out and don’t have a lot of space; stick your debit card and a $20 in the slot on the back of the phone and you’re good to go.
SmrtCase thought ahead, too. They knew that sliding a card in and out of your iPhone would scratch the screen, so they included a clear, reusable sticker that sticks to the back of your phone, absorbing all those nasty scratches.
But you have to realize that when you buy this case, you’re not getting an Otterbox Defender, or something of its ilk. You’re getting a fairly lightweight polymer shell, that may protect your device from a couple feet, after that, you’re on your own.
I have to say, though, the SmrtCase is a fairly unassuming iPhone case; it almost disappears when you install it. It is barely visible when you look head-on at your device, and adds only a couple millimeters of thickness on the back.
It is disappointing, though, to see that SmrtCase didn’t increase the size of the card holding slot. I could easily stand it being extended another few millimeters, which would make it much easier to install two full-sized cards. As it stands, you’re limited to one thick card and maybe a business card or a folded-up bill.
SmrtCase is not trying to hide the shortcomings of its cases. They acknowledge that they live in a niche market. But I have been using it on a regular basis, and basically love it. It’s just hardy enough to put my mind at ease in case I drop the phone, and understated enough that I don’t feel the extra weight.
To be sure, this won’t replace my Otterbox case for heavy-duty activities where I’d be concerned about exposing my iPhone to the elements, but this case is almost good enough to replace a wallet on those nights when less is more.
For more information, check out SmrtCase.
Highly Recommended.
Sony Ericsson Xperia X10 Video Review: Much Of The Same, A Little Bit Worse
May 8th
Update: Here is a video overview we put together to go with the review. Sorry for the bad perspective!
There was a lot of anticipation in the run-up to the release of the Sony Ericsson Xperia X10. It was SE’s first Android handset. On paper, its specs were amazing (and still are): 4-inch 854x480px screen, 1GHZ Snapdragon processor, 512MB RAM, 8MP camera with light. Its custom skin was not to be as overpowering as HTC’s Sense UI or Motorola’s MOTOBLUR. Its Timescape and Mediascape applications were just overlays on top of the standard Android 1.6 OS. Timescape was supposed to give you a beautiful 3D layout of all your social media platforms. Mediascape was supposed to be your music- and video-viewing one-stop-shop.
Supposed to, supposed to.
So much potential. Where did it go wrong?
Well, nowhere, exactly. The phone performs largely as it sets out to: as a high-end Android device. But somewhere along the line, Sony Ericsson made mistakes. They released buggy software on a relatively stable OS, resulting in hit-and-miss performance.
Software
Let’s start with the most glaring example of where they went wrong: the software keyboard. To the naked eye, the Xperia keyboard looks relatively similar to the stock Android keyboard. Most of the keys are in the same place, and it has the nice auto-correct system that you are used to if you’ve used other Android devices. But this keyboard is stupid. It does not correct intelligently. In fact, the word it suggests to you is usually the wrong word, but your correct word is often sitting to the left or right of the one that, if you let go of the space bar, it will automatically change the word to. It is infuriating.
To top it off, to say the keyboard is inconsistent would be a misnomer. It is not merely inaccurate and difficult to use; it is diabolical. Letters seem to appear out of nowhere, and selections seem random, even meant to throw you off. I do not suggest using the stock Xperia keyboard. I suggest going to XDA-Developers and downloading a modified version of the HTC Sense keyboard. It is by far the best virtual keyboard available to date. Give it a try.
Luckily in Android, unlike on the iPhone OS, it is easy to change your keyboard. You merely have to download a new keyboard, install it, and go to the Settings -> Language/Keyboard menu to enable to one you just downloaded. Next, in a text box on any screen, hold down your finger until the popup with “Input Method” emerges. Merely select your keyboard from the radio list and voila. You’re done!
Hardware
Now, to go back to the Xperia X10. There is something wrong with the screen. It is gorgeous. By far and away the most vivid, accurate, high-resolution screen I’ve seen on a mobile device. It is better even than the Droid screen, which is the same resolution. Colours pop motion is fluid, and you would have to struggle to see individual pixels. In short, it is what makes the phone worth using. But there is only one problem. The screen is muddy; it often doesn’t register finger inputs. Using the same keyboard on the X10 and the Nexus One, I found I had to press down almost twice as hard on the former device to get the same key to register. Sometimes my finger would press one key and it would select another one entirely.
When you’re dealing with a device that does not have a dedicated hardware keyboard, to have an inaccurate screen is a death knell.
Design-wise the device is great. It’s sleek and well-proportioned. It does not feel too heavy, and the curved back gives it an elite feel that would go over well with any iPhone 3GS or BlackBerry 9700 user. The front of the device is taken up almost exclusively by the screen, which, again, is freaking stunning. Below the screen are three hardware buttons: Select, Home, Back. These are in unusual places compared to other Android devices, where the back button is usually on the left of the screen. Takes some getting used to. On the left side is nothing but a microphone, and on the right are the volume rocker and below that the dedicated camera key, which often comes in handy.
The top of the device houses the power button and an infuriating cover for the Micro-USB port. I hate devices with these covers, though I realize they are more aesthetically pleasing, and safer, than a gaping hole somewhere on your device. That being said, KILL THE PORT COVERS. They are way more hassle than they’re worth.
The back of the device is one of the nicest in recent memory. It is completely smooth but for the small camera lens and flash, and a very sexy Sony Ericsson logo.
The camera on the device is excellent. At 8.1MP, it had better be. The pictures are quick to take and re-take, and I think it’s one of the better phone cameras on the market. That being said, there is one major issue: the flash is not really a flash, but a camera light. That means that, for the entire time you are in the photo app, the camera light is on. To turn it off is a cumbersome set of steps that involves opening the advanced settings menu in the camera app and turning off the camera light. I wish they the company had thought it through and realized it would be much more battery-friendly if the phone had a light sensor to detect whether the flash should be on or off. The Nexus One does this extremely well, and it is something you shouldn’t have to think about. It should just work.
Android Implementation
As an Android phone, there really isn’t much to say. It has a nice blue-tinged theme that pervades the standard menus, and because it is on Android 1.6, most current apps do run on the device. SE has come out and said that, even if the phone is upgraded to 2.1 in the fall, it will not have multitouch enabled on the device; it is hardware, not software, limited. This is extremely disappointing, and goes to show how little forethought the company made into the design of the device. Did they not think that, down the road, consumers would be used to having multitouch on their iPhones and Droids and Nexus Ones and expect this from a high-end device such as the Xperia X10? Perhaps in trying to keep costs down they chose to go with a higher-quality LCD screen without multitouch rather than skimping on the screen quality. Who knows? Either way, though, the Droid/Milestone is proof that you can have your high-res cake and eat its multitouch too.
Android 1.6, besides the lack of multitouch, does have some other limitations. Certain apps will not run on the device due to the lack of APIs available to the OS from Google. Features like Voice-to-Text, Live Wallpapers, enhanced media capabilities. Overall, though, your experience with Android 1.6 won’t be too dissimilar to that of Android 2.0 or 2.1, which is the latest version available. Most of the upgrades in 2.1 are speed-related, and that is obvious when using the Xperia X10 next to the Nexus One.
Despite the fact that the devices use the same processor and same amount of RAM, the Nexus One screams, whereas the X10 just flies. There is obvious stuttering and slowdown in many apps that don’t the N1 is not bothered by. That isn’t to say the X10 is slow. It isn’t. It just doesn’t live up to its potential.
Another glaring omission on the X10, though its omission shouldn’t be missed, is that of a directional pad or trackpad. All HTC Android devices come with one, and the Droid has its famous four-way directional pad. Why is this important, though so seldom used? Because unlike the iPhone OS, Android’s text selection implementation is non-existent. If you type something and need to go back and edit what you wrote, you may have to jab your finger in the general direction of the text before you land on it, only to graze your finger over the screen and lose your place again. It’s frustrating, to say the least. Though it was likely a design decision not to include it, the X10 loses productivity points for that alone.
X10-Specific Features
Another feature exclusive to the X10 are Timescape and Mediascape, either in widget formats or as apps themselves. Timescape consolidates your media updates, such as Twitter, Facebook, SMS, Email, into a series of 3D cards you can scroll through. Clicking on one will take you into another app, so its usefulness is severely minimized. And once you have hundreds or thousands of updates in the program, it slows to a crawl. It’s more a technology demo than a usable piece of software; you will garner some oohs and ahhs from friends admiring the beautiful 3D effects, but beyond that, I’d leave it alone.
Mediascape is more usable, though nothing extraordinary. It consolidates your music, movies and photos into a single app with an attractive UI. Nothing more.
Battery Life
To add further insult to injury is battery life. The phone barely gets more than 6 hours of minimal use from a full charge, and less than 3 with heavy use. My tests involved keeping WiFi, GPS and Bluetooth off, and using it as I would throughout the day. Unfortunately, though, I noticed that the battery just dropped like a stone, losing 10-15% an hour.
Phone use was even worse: I came off a 20-minute phone call to find the battery had dropped by nearly half. This is unacceptable, and hopefully something SE can fix when they release their Android 2.1 system update in Q4.
Conclusion
See the movie below (it’s coming), as I’ve exhausted my time and space writing this eulogy to a great phone turned bad. I won’t be surprised if this is one of Rogers’ best-selling devices, as to the non-critical eye looking for an attractive smartphone with tons of features that’s cheaper than an iPhone and has some buzzwords its competitor doesn’t (multitasking! high-res screen! multitasking!!) it’s hard to beat.
I’d recommend holding off on the phone until either a software update fixes some of the bugs, or for the next generation, which SE is no doubt working on as we speak.
For the tech geek: 6/10
For everyone else: 8/10

Uniwar : Cross-platform multiplayer gaming
Apr 29th
The list of my friends obtaining Android device is growing rapidly. Even though the iPhone is extremely popular, I’m getting outnumbered solely because none of the people I know are willing to switch to AT&T. I’ve been blessed with incredible games, both online and offline, for my iPhone and I feel bad for my Android wielding brethren. The gaming scene isn’t terrible, it just isn’t iPhone.
I’ve been trying to find a cross-platform game that we can all play, that is also decent. Believe me, options are limited. After some searching, I came across Uniwar. A kind of mashup between Advance Wars/Fire Emblem and StarCraft. It’s a turn based real time strategy game.
Hit the jump for more.
The game has three races which are identical to the Terran, Protoss and Zerg in terms of their archetypes. Various units are created with different attributes and abilities. For the most part, the focus will be on the rock, paper scissors effect between the units and terrain. Many units have unique abilities that devastate enemies, and since the battles are turn based, using them effectively is easier. There’s a solo mode, and story mode (which includes an expansive tutorial) for those not particularly into multiplayer or those looking for a better reason to hit the buy button.
The turned based nature is a boon for multiplayer, which was ultimately the reason I purchased this game. Offline pass and play is available. However, online (which is free with a quick registration) is where the game really shines. Players create an online username and can build friend’s lists, akin to Xbox Live. There is in game and out of game text chat and matchmaking. This is how the cross-platform multiplayer works since the devices cannot connect directly to each other. A middleman server handles each turn on a turn by turn basis. It’s a cheap work around, but it does work especially well for this type of situation. Games play pretty much identically online as they do offline, the only caveat being the wait times between turns. The style of the game suits a “play a few rounds when I have free time” style rather than a sit-down, six hour epic. One match could potentially last weeks if only a few turns are made each day…, and it requires the cooperation from both players. Thankfully, those unwilling to wait can play up to twenty online games at a time and up to eight players per game- totally anonymously.
As for some closing comments, the game has dozens of maps and will instantly switch between landscape and portrait depending how the device is held (I did run into a one tiny problem with that as pictured above). Uniwar is 99¢ on the iPhone/iPod Touch and $4.99 for Android. Why the great price difference, I can’t say. Unfortunately, the “high cost” (I say that with quotes because the game is absolutely worth $5) scared away all of my friends, making my search all for naught. That being said, I could not test the game on an Android device and cannot vouch for its quality…, I can say that at 99¢, the iPhone version is ludicrous to pass up. Android users shouldn’t think twice if they want a quality game with multiplayer. When I purchased Uniwar, it was $4.99 on the App Store and I am very happy.
Please, I’d love to hear if there are more cross-platform multiplayer games…, even if it’s between Palm HP’s webOS and Blackberry (as random as that might be).
Uniwar website
This application was paid for by GuruClark and tested on an iPhone. Presumedly the Android app is identical.
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